Senin, 31 Maret 2014

Review The First 20 Minutes

The First 20 Minutes is a book about exercise physiology. Its been a number of very good years for exercise physiology since more and more research has been published about mind-body connection, and theres any number of fads and myths, which this book does a great job of debunking.

For instance, take barefoot running. Its been touted as the solution for everything related to running injuries, but it turns out that for instance, the natural walking position even when barefoot is heel striking first, not stepping on the balls of your feet. Interestingly enough, theres research showing that barefoot running doesnt solve all running injuries, and in fact may create different injuries, so choice of running footwear or lack thereof is largely a matter of personal taste.

The section on stretching is well known --- hopefully by now everyone knows that stretching before exercising is actually bad for you. Whats oddly interesting is that she found research showing that most athletes overdo the warm up, wearing themselves out before the actual event.

Reynolds does a good job describing the difference between fitness and health, and points out that 20 minutes of exercise a day is all you really need to maintain health. But if you want to change your body shape, then you have to do quite a bit more (an hour a day). Worse, exercise isnt a great way to lose weight, unless you do a lot of it. She notes that vigorous intense workouts exceeding 800 calories burned do indeed give you an "afterburn", where your appetite gets depressed and your metabolic rate increases even post workout. Unfortunately, lifes not fair. Apparently, this does not happen to women.

Ever wondered why women sweat less than men? This book has the answer. Theres also sections on why more repetition at a lower weight is the preferred method for strength training now, and how exercise affects your brain (old hat to folks whove read Brain Rules), and how exercise affects your DNA at a deep level, provided you start early enough (in your 20s). Theres also how exercise affects kids as well as older people (hint: its good to start early, while the baby is in moms womb!). All in all, the book is comprehensive, even more so than Which Comes First, Cardio or Weights.

I do have a few complaints about the book. First, Reynolds doesnt like cycling, so she gives cycling short shrift --- theres very little tips for cyclists that are useful, and she quotes an old study showing that 60rpm is more efficient metabolically than 90rpm. Anyone who does any amount of cycling knows that metabolic efficiency is unimportant in cycling --- cyclists are already the most efficient land animal on the planet. Its about endurance, and its far easier to push a light weight for a long time than to push a heavier weight for the same amount of time.

With those criticisms aside, though, this is a great book and worth reading. Recommended!
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Minggu, 30 Maret 2014

RF Communication cont

So far the transmission works fine. Now there have been changes made to the code for error correction and stuffs while the data is received. The TX and RX communication through wireless is successful and i am planning to go for a range test. I will put some pictures of the circuit once i get the camera. more details will come up when everything is is finalize..
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Sabtu, 29 Maret 2014

Social networks more popular than search engines

Social-networking sites such as Facebook and YouTube received more traffic than search engines for the first time ever in May.



More people visited social-networking sites than used search engines in May, according to web-analysis firm Hitwise.

It is the first time that social networking has been more popular than web search, according to the company.

Facebook accounted for 55 per cent of all UK social-networking visits - almost three times as many as second placed YouTube.

Twitter came in third place ahead of Bebo and MySpace.

Despite the rise in social-networking visits, Google.co.uk and Google.com still dominate the market accounting for nine in every 10 web searches last month.

Facebooks popularity was recently threatened over furore involving privacy changes.

Bebo, meanwhile, has faced tough criticism in the past few months being dubbed Bully-bo due to its reputation of being rife with cyberbullying. There was also an outcry from members at plans to shut Bebo down.
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Nvidia Users New Driver For Your Card!


Attention all Nvidia card enthusiast! Latest drivers has been released on 18/01/2011 version 266.58. This is the first release from the Release 265 family of drivers (versions 265.xx to 269.xx)


This driver package supports GeForce 6, 7, 8, 9, 100, 200, 300, 400, and 500-series desktop GPUs as well as ION desktop GPUs.




New in Release 266.58

GPU Support
Supports the newly released GeForce GTX 580 and GeForce GTX 570 GPUs.


Performance
Increases performance for GeForce 400 Series and 500 Series GPUs in several PC games vs. the latest Release 260 drivers. The following are examples of some of the most significant improvements measured on Windows 7. Results will vary depending on your GPU and system configuration:
GeForce GTX 580:
Up to 7% in Battlefield Bad Company 2 (1920x1200 4xAA/16xAF)
Up to 12% in Battleforge (SLI 1920x1200 4xAA/16xAF Very High)
Up to 11% in Call of Duty: Modern Warfare 2 (SLI 1920x1200 4xAA/16xAF)
Up to 7% in Dirt 2 (SLI 1920x1200 4xAA/16xAF)
Up to 7% in Far Cry 2 (1920x1200 4xAA/16xAF)
Up to 5% in Just Cause 2 (1920x1200 4xAA/16xAF Dark Tower)
Up to 5% in S.T.A.L.K.E.R.: Call of Pripyat (SLI – 1920x1200 4xAA/16xAF)
Up to 9% in Stone Giant (SLI 1920x1200, DOF on)
Up to 8% in Unigine Heaven v2.1 (SLI 1920x1200 4xAA/16xAF)
Improves performance in Final Fantasy XI on GeForce 400 Series and 500 Series GPUs.

Visual Quality
 Adds ambient occlusion support for one of the most popular games of the year: Starcraft II: Wings of Liberty. Ambient occlusion improves the quality of lighting, shadows, and depth perception in many parts of the game.



Added the following 3D Vision game profiles:
 Arcania: Gothic 4
Crazy Racing Kart Rider 크레이지레이싱 카트라이더
Crossfire 穿越火线
Darksiders
DC Universe Online
Dragon Nest
Front Mission Evolved
Guild Wars 2
Hank Haneys World Golf
Lineage 2
Medal of Honor (2010) Multiplayer
Medal of Honor (2010) Single Player
NED
Need for Speed Hot Pursuit
NVIDIA Demo: Aliens vs. Triangles
NVIDIA Demo Endless City
PopKart 跑跑卡丁车
QQ Dance QQ 炫舞
QQ Xian Xia Zhuan QQ 仙侠传
Tian Long Ba Bu 天龙八部
TRON: Evolution
Vizerra (fullscreen version)
World Rally Championship 2010
Xun Xian 寻仙
Update the following 3D Vision game profiles
Lost Planet 2 – rating is now changed to Fair
Tom Clancy’s H.A.W.X. 2- rating has been changed to 3D Vision Ready



NVIDIA SLI
 Adds SLI profiles for the following PC games:
Alien vs. Triangles Demo
Endless City Demo
Lionheart: Kings Crusade
Moscow Racer: Legends of USSR
Rift: Planes of Telara
Shaun White Skateboarding
Enhances SLI profiles for the following PC games:
Age of Conan
Arcania: Gothic 4
Civilization V - DX11
Lost Planet 2
World Of Warcraft



Important other features
 Installs HD Audio driver version 1.1.13.1
Installs PhysX System Software to version 9.10.0514
Supports the new GPU-accelerated features in Adobe CS5.
Supports GPU-acceleration for smoother online HD videos with Adobe Flash 10.1. Learn more here.
Supports DirectCompute with Windows 7 and GeForce 8-series and later GPUs.
Supports OpenCL 1.0 (Open Computing Language) for all GeForce 8-series and later GPUs.
Supports OpenGL 3.3 for GeForce 8-series and later GPUs.
Supports OpenGL 4.1 on GeForce 400 series and later GPUs.
Supports GPU overclocking and temperature monitoring by installing NVIDIA System Tools software.
Users without US English operating systems can select their language and download the International driver here.

The driver can be obtained at Nvidia website here:
http://www.nvidia.com/Download/index.aspx?lang=en-us 


Make sure that your card is updated to the latest version driver to ensure the utmost stability and performance of your gaming.
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Jumat, 28 Maret 2014

First Impressions Windows Surface Tablet

For unrelated reasons, my wife and I were near a Microsoft store today and we took the opportunity to drop by and check out the Windows Surface Tablets. Given my experience with Windows 8 Pro recently I expected to be underwhelmed. Instead we both came away pretty impressed.

The tablets themselves dont look anything special. The kickstands are very nice, but if that was all I wouldnt be impressed. The keyboards, however, are amazing. The thin keyboard is nice enough that you can actually touch-type on them with no errors. Its nothing like typing on a touch-screen. Even without haptic or audible feedback I could type at about half my normal speed, which is still at least 50% faster than a typical touchscreen.

Switch-over to the thicker keyboard, however, and my typing speed went up dramatically, to about 95% of the speed as the Thinkpad X201s. The Thinkpads got 2 extra inches, so you can see why Im impressed. This is the first tablet that I would consider as a decent laptop substitute!

While I was unimpressed by Metro on desktop, on the tablet it shines. You can treat it like any other tablet for viewing video, or whatever. But click on Microsoft Word, and the tablet UI fades and you get a windows UI. You can bring up Internet Explorer, and cut and paste to your hearts content as though you were on a laptop. You could watch youtube on half the screen while writing in the other half. A writer could actually get decent work done on this! The machine even has a microSD slot and a full USB slot as well as a display port slot, which means you can actually do laptop-y things with it, like post-process photos from a real digital camera (not the fake stuff that comes on tablets).

The big deficiencies (and these would get me to wait for the Surface Pro) are the lack of applications. Dropbox, for instance, hasnt been ported to Windows RT yet. If you wanted to use Lightroom, Photoshop, or Adobe Premiere Elements, youre out of luck, at least for the foreseeable future. However, all these issues would go away on the Pro version of the tablet, and I could see myself buying one instead of a laptop in the future.

Its never sexy to heap praise on Microsoft, but if youve got an interest in tablets, you should definitely check one out in person before ruling it out. And if Lightroom or Picasa or an equivalent got ported to Windows RT, watch out: this may well become the tablet to get for any serious photographer!

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Kamis, 27 Maret 2014

Google Nexus 4 review Does this LG made phone live up to the hype

Google’s Nexus 4 smartphone attracted worldwide attention when it was introduced in the middle of November – the device sold out within a staggering 15 minutes. We’ve never seen a smartphone sell out so quickly, but there are good reasons why so many were so keen to get their hands on Google’s latest handset.

The 8GB and 16GB versions are available SIM-free for only £239 and £279, which makes the Nexus 4 more affordable than every one of its flagship rivals, including the A-Listed Samsung Galaxy S III. The software is a big draw, too; as with other Google-branded handsets, the Nexus 4 is loaded with the very latest version of Android, and it will get future OS updates before other phones, too.

New Android
The version of Android included here is 4.2. It doesn’t have any radical additions over the 4.1 (Jelly Bean) release, instead concentrating on enhancing existing features and making the OS easier to use.

To start with, the lockscreen is much more versatile. You can swipe up to unlock the phone as normal, but also swipe right to go straight to the camera app, or swipe left to reveal six alternative (and customisable) lockscreens. Google provides clock, calendar, text-messaging and email widgets for these screens, and they’re interactive, too. Tap an email or a text message, for example, and you’re whisked directly to the app in question.



You can now act on Android’s notifications directly: single taps return missed calls, open the text-messaging and email apps, and accept Facebook friend requests. That isn’t the only new inclusion at the top of the screen. Swipe down with two fingers and a quick settings menu opens instead of the notification drawer. It’s a smart way of accessing commonly used options, and there’s also a link to the full settings menu.

Google Now still uses your location and Gmail account to present context-sensitive information in a series of “cards”, but Android 4.2 digs up much more, using email data to remind you about flights, restaurant reservations and local events or places of interest.

The keyboard is new, too, boasting Swype-style gesture typing. This works extremely efficiently, and we found it would often suggest the correct word before we’d finished swiping.

Elsewhere small, thoughtful touches abound. Triple-tapping activates a screen zoom feature. Homescreen icons move to make room for new items as you drag them into place. Instagram-style filters can be applied to pictures, with a finger-drag generating a quick before-and-after, split-field view. The Daydream screensaver cycles through your photos or the latest stories from Google Currents.

The camera app has been redesigned, with the settings listed in a circular menu, and the addition of Photo Sphere – a fun, panorama-style mode that takes 360-degree pictures.

The hardware
It’s the best version of Android so far, and better still it’s running on some very attractive hardware. Built by LG, the Nexus 4 is smart and understated, with a glass rear that shimmers and glitters beautifully in the right light, and a clean, classy Gorilla Glass front panel.

It’s well built, comfortable to hold, and at 9.1mm only marginally thicker than the 8.6mm Galaxy S III. A handful of things put it at a disadvantage to its main rival, though: the battery can’t be replaced, and there’s no microSD slot for adding extra storage. There’s also no 4G version yet.

The Nexus 4 marks the first time we’ve seen the Snapdragon S4 Pro CPU in any smartphone or tablet and here this 1.5GHz, quad-core chip is partnered with an Adreno 320 graphics core and 2GB of RAM.

That’s a killer line-up, and in benchmarks it was around the same speed as the Galaxy S III – faster in some tests and slower in others. It scored 2,082 to the Samsung’s 1,782, in Quadrant the Nexus scored 4,993 to the Samsung’s 5,371, and the Google handset took 1,902ms to finish the SunSpider benchmark, where the Galaxy S III beat it on 1,344ms. Both phones finished our 24-hour battery test with 60% remaining on the gauge.

In real-world use that translates to smooth, responsive navigation and web browsing, while demanding games such as Reckless Racing 2, Dead Trigger and Shadowgun, play flawlessly.

The screen is a stunner. At 4.7in across the diagonal it’s fractionally smaller than the Samsung’s 4.8in panel, but at 768 x 1,280 it has a slightly higher resolution. It’s pin-sharp, IPS technology lends colours a more natural tone than on the Samsung’s AMOLED, and the measured brightness of 486cd/m2 means it’s incandescent indoors and easily visible outside. The contrast ratio of 1,313:1 is superb.

The Nexus 4’s single weakness is its 8-megapixel camera. It’s fine for taking standard snaps, and excellent when shooting close-up objects, but the Samsung’s sensational shooter is better still, with sharper detail and a macro mode that lets you get closer to the subject. The Photo Sphere feature, while fun to use, is fundamentally flawed, with obviously blurred areas appearing where the edges of frames meet. The panorama mode exhibited the same problems.

Conclusion
It’s a close-run thing between the Nexus 4 and the Samsung Galaxy S III, with the camera the only real area where the Samsung pulls ahead. When it comes to performance, build quality and screen, both phones are superb.

Which you choose depends, then, on your priorities. If you’re keen on getting the latest, cleanest version of Android, or you’re a pay-as-you-go aficionado, then the Nexus 4 is the handset to go for. The £279 SIM-free price for the 16GB model is far cheaper than the £375 Samsung.

Specifications



General
Weight 139 g
Dimensions (W x H x D) 68.7x9.1x13.39 mm
OS & software
Software included Android 4.2 (Jelly Bean)
Processor & memory
Clock speed 1.5 GHz
Processor model Qualcomm Snapdragon S4 Pro
RAM 2048 MB
Storage
Internal 16000 MB
Display
Display technology TFT touch-screen (active matrix)
Display size 4.7 in
Native resolution 1280x768 pixels
Connections
Ports Micro-USB 2.0 (SlimPort-compatible), audio-out
Networks
2.xG GPRS, EDGE
2G GSM 850, GSM 900, GSM 1800, GSM 1900
3.xG UMTS, HSPA+
Wireless
Wi-Fi 802.11a, 802.11b, 802.11g, 802.11n
Short range Bluetooth 3.0+HS
GPS technology
GPS receiver GPS + GLONASS
Input devices
Touchscreen Yes
Camera
2nd camera front
Flash Yes
Main camera rear
2nd camera resolution 1.3 megapixels
Main camera resolution 8 megapixels
Power
Removable battery No
Battery capacity 2100 mAh
Number of batteries 1
Miscellaneous
Accessories AC adapter



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Rabu, 26 Maret 2014

Fitness Optimal Experience

A few years ago, a friend of mine told me that she was really really out of shape. "Im so out of shape that I get out of breath just going up one flight of stairs." Like many Asians in their mid-twenties, this person was skinny, looked great, and obviously didnt have any trouble partying all night. So I put it out of mind. After all, I remember being too busy in college holding down two jobs while carrying a full time class load to bother with exercise.

I recently thought about this, because perhaps for the first time in years, I havent recently been in optimal condition. Now, Im well past my physical peak, where in 2005, I did 2 back to back 100 mile days in Italy, and then went on to do 3 more strenuous days of cycling in the Swiss Alps. I think at least once in your life every person should experience at least one period of peak conditioning, just to understand how it feels.

It feels like being Superman. During that period, I could wake up and ride 100 miles or 10000 of climbing, eat like a king, sleep like a log, and wake up the next morning ready to do it all over again. Every piece of your body works well, and I dont recall being even a little bit sick. The only possible problem was that Id occasionally feel a little cold because I had too little body fat. And One of my tour companions would complain, because I had a pace that was far faster from all the conditioning that I did. Of course, I was suffering from low bone density during that period, so I was even faster since even my bones werent contributing as much to my body weight. I felt alert all the time, waking up in a great mood and raring to go. My mind was sharp and I never missed details, such as when navigating across Italy with a paper map in the rain sans GPS. The effect of aerobic exercise on your brain is well documented --- John Medina spends an entire chapter of Brain Rules on its effectiveness.

Since then, while Ive lost quite a bit of fitness, Ive actually gotten healthier. Ive been forced to work out in the gym, and add calcium to my diet. The interesting bit is that the shoulder muscle cramps I used to get in my mid-twenties (when I wasnt nearly as fit) have practically disappeared.

I recently read The Longevity Project, where the authors pointed out that to gain an optimal lifespan, you quickly hit diminishing returns when exercising, so the best use of your time is to be a couch potato and exercise 20 minutes 3 days a week. I think theyre ignoring the quality of life difference when youre fit, not prone to aches and pains, and deal with the challenges of the day without pain. If youre Asian, its more important than you think to be fit, because Asians have a genetic disposition to have Sleep Apnea. My sleep apnea went undiagnosed for years because my circulatory system kept my blood O2 level well above 98% even as my apnea was triggered 50-60 times an hour! Without it, I would have lost a lot of brain cells to my apnea.

Ill end with this quote:
“If exercise could be packaged in pill form, it would immediately become the number one anti-aging medicine, as well as the world’s most prescribed pill.”

-Dr. Robert Butler, International Longevity Center at Manhattan’s Mt. Sinai Hospital
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Selasa, 25 Maret 2014

Thira Santorini

We flew on Swiss International Airlines to Zurich, where we stayed for a night and then flew to Athens the next day. While it would have been possible to fly on the same day to Athens, we would have arrived near midnight, and when travelling with a child I decided it was better to spend a night along the way because of baby jet-lag. The hope was that wed be able to find some afternoon sun.
From Greece 2013
At Kloten, we were able to find a childrens playground and while the sun was not very strong, we were hopeful that our sleep wouldnt be so interrupted. Unfortunately, that hope proved false, and our son woke up at midnight and stayed awake until 4am.

The flight to Athens was delayed because of a technical problem with the airplane, and as a result we ended up at Hotel Tony at 4pm. The room had been recently renovated and I was quite impressed with it. We went out to dinner at a recommended place and had great views of the Acropolis in the backdrop. After dinner, we visited the Acropolis, but it was closed to visitors after 5pm.

From Greece 2013
The next day, we went back to the airport and flew to Thira/Santorini (Santorini is the collection of islands, and Thira is the name of the one of them with an airport and sizeable population). The rental car company met us at the airport and gave us the car keys, including the drop off instructions (which involved just leaving the car unlocked at the parking lot with the keys in the obvious place!). After a bit of driving, we found the Hippocampus Hotel where we had reservations. They had plenty of room so we were able to change our rooms with minimal costs. In addition, they gave us directions to the various attractions on Santorini, and arranged for us to have a visit to the Volcano, etc. We drove up to the Ancient City theyd described, and got in the last visit before the closing.
From Greece 2013
From Greece 2013
After that, we went swimming on the beach and had dinner at an excellent restaurant the hotel staff recommended. So far, itd been a good trip, despite Bowens persistent jet lag.
From Greece 2013
The Volcano visit as a bit of a bore. Having visited lots of volcanoes in the past, this one wasnt particularly interesting except for the vistas of the surrounding, populated islands. (The white you see below isnt snow, but houses!) The visit to the hot springs was also disappointing. The hot springs was embedded in a bay off an island, and the seepage of hot water into the relatively cool Mediterranean waters led to a luke-warm spring experience. I would rate the entire day a "pass," unless youve never seen a Volcano before.
From Greece 2013
From Greece 2013
Our last full day on Santorini was spent visiting the Red Beach, Fira, and Oia. The Red Beach was interesting and surprisingly good swimming despite relatively high winds.
From Greece 2013
While getting to Fira, we got lost for a bit, and ended up at the highest point on Thira. The views were OK, but the winds were too strong for anything more than a photo. Fira was surprisingly pretty, and very nice. We found great ice cream and a decent lunch.
From Greece 2013
We then drove to Oia, which was even prettier!
From Greece 2013
From Greece 2013
From Greece 2013
From Greece 2013
We thought about staying for the sunset but the overcast weather put us off. We left a bit early --- to our regrets because the sunset as seen from the road was spectacular!
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Senin, 24 Maret 2014

Frank Spychalski MIA in New Zealand

Current Googler Frank Spychalski left for New Zealand in November and was supposed to show up at a friends place in the last 2 weeks. His last Google+ posting was on November 26th, and neither his mother nor his Google manager has heard from him. Nobody seems to know where he is.

The police in New Zealand have been contacted and have started searching for him from Wanaka, where he last posted. A backpacker there said he mentioned wanting to go to Mt. Aspirings French Ridge hut.

Frank is a strong and careful hiker, but if theres any time to start worrying its now. If youve heard from him or talked to him since November 26th, please let me know. Additional information could save his life, not to mention his friends, colleagues, and family a lot of worry.

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Minggu, 23 Maret 2014

Google maps API

I thought it will very tough to code using Google maps API, but it was simple. I choose javascript API method and it was very cool. I gave the coordinates and map mode (MAPS, Satellite or Hybrid) my choice was Satellite view and after that did some zooming. Everything was done from the code and the result was very accurate and perfect. Still digging and experimenting different formats of GPS data.


If you want to try Google maps API try these links:
http://googlemapsapi.blogspot.com/2006_07_01_googlemapsapi_archive.html
http://www.google.com/apis/maps/documentation/
or
Google for more information
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How to Decipher PC Beep Codes

Have you been hearing beeps from your PC, and wondering what they mean?

Those beeps come from your machines BIOS (a little piece of software built into the motherboard), and theyre its R2-D2-esque way of communicating with you. "Beep codes" vary a bit from BIOS to BIOS, but in general one quick beep means that everything is working fine. If you hear two long beeps followed by three short ones, that could mean that the system failed its keyboard-controller interface test (one of many that run during a typical PC boot). One long followed by two shorts usually points to some kind of video failure. And so on.

If you hear anything other than a single happy startup beep, check your system manual, which should list the various beep codes. Failing that, an Internet search from a PC that isnt beeping cryptically should produce the information you need, though most listings are divided by BIOS manufacturer (AMI, Award, and the like). To learn who made yours, check your manual, call the seller of the PC, or carefully pop the hood (if its a desktop) and try a visual inspection: Most BIOS chips have the manufacturers name printed clearly on top. Figuring out what BIOS beeps mean can greatly assist your troubleshooting efforts.
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Sabtu, 22 Maret 2014

Piracy Hurts PC Gaming

Please stop pirating.

Ok, theres more to it than that. More knowledgeable people than myself have written articles and blogs on the subject, but Id just like to add my voice to the crowd.

Ill start off by saying I think there are some reasons to pirate, though they are more than anything mere excuses. First off, pirating to use as a demo. Its an unfortunate state of affairs that video games rarely come with demos. At one time, you had a demo for almost every game and usually it was basically the first level straight out of the game. The benefit of a demo can be significant - for one, you can not really trust reviews. Mass Effect is a game praised up and down all sides of the internet, the reviews picture it as a gleaming beacon of hope in the RPG realm, and reading those love letters reviews, I get the impression that this is the kind of game Im going to love. I did not get Mass Effect when it first came out. It wasnt really on my radar at that time, and then there was just too many other games to play. However, before ME2 was released, I purchased ME on Steam for around $15.

10 hours later, I removed it from my PC. I found it to be boring, ugly, and the combat sucked. Then again, I dont have a lot of good things to say about BioWare games since Dragon Age: Origins... but that is another matter.

The point is, I wish I didnt buy it. To really know if a game is any good, you have to experience it for yourself. Without a demo, theres only 1 way of doing that, but it is illegal (and rightly so). Im extremely glad KoA: Reckoning had a demo because for me, it let me realize that I am not going to really enjoy that game. I know a lot of people love it - it is rated 80, 81, and 85 on the 3 platforms it was released for (Metacritic scores). Yet for me, Id give it about a 6/10. If there wasnt a demo, Id have been rather upset at wasting $60 on the game. Not to mention theres no returns on PC games, nor reselling. You bought it, you keep it and its just too darn bad if you dont like it.

Secondly, demos will highlight for you whether you are even able to run the game. Some games just dont like certain hardware, or maybe its just too demanding for your setup. Imagine finding that out the hard way (I think weve all done it before). The problem here is quite often that the listed minimum and recommended specs are barely reasonable and often vague. Theres a massive difference between "minimum" driving the game at low settings and 60 fps at 720p vs the game chugging along at 20fps at 640x480... yet who knows if thats what they mean by "playable". And recommended? Please. Not once has recommended been enough for Ultra settings, maybe not even for medium at 1080p.

If you choose to partake in this practice and you find out you really do like the game and want to finish it, then go purchase it legally! I realize this can take a lot of willpower since you already got your hands on it for free, but you know its the right thing to do.

The second reason I can see piracy as being reasonable is if it is otherwise impossible to get a hold of the game. I mean literally, it is just not sold locally nor will anyone ship it to you. Or its simply non existant anymore, like maybe an old SNES game. (Check out http://gog.com for a huge amount of classic PC games at cheap prices!)

Some people like to claim that they are protesting against a company, whether its because of changes to the game that you dont like, or the inclusing of some arbitrarily "evil" Digital Rights Management scheme. Im sorry to tell you this, but that doesnt cut the mustard. Simply by downloading the game you are clearly showing you are interested in the product. If you werent, you would ignore it like all the Wii shovelware collecting dust. Protesting a game can only be done, really, with a boycott. Nobody playing the game means nobody is interested in it - playing the game even without paying means it has value and they should keep going, just with stricter DRM.

Thats the problem. You pirate to "protest" something like DRM, and they ramp up the DRM. To put it in a strawman argument, its like shooting cops to protest that there are some asshole cops. Guess what, that is not going to work, all it will do is bring in more authority. If you dont like DRM, then do not consume the product. Otherwise, deal with it. (See article linked below for more on why DRM is nearly a non-issue blown way out of proportion)

If a game is engaging in practices you find intolerable - like day 1 DLC (See Mass Effect 3 and Sim City 5), pirating it will not send the message that you want. What you want is to say "I disagree with what youre doing so there! Give me everything I want!" like you think its a hostage situation. The company does not see it that way. They see people stealing their product. They have every right to sell a game how they see fit with whatever features they see fit for whatever price they see fit. If nobody bothers playing their game, then they know they need to change. If millions of people play it without paying... theyll just go to somewhere they can get paid from those playing it (read: consoles).

In the end, the only thing piracy hurts is us gamers. The days of PC dominance are fading into distant memory; PC gaming is now an after thought. If were lucky we get a game ported, at release, with some customization options for graphics and controls. Often, though, we have to wait for our version and arent even able to set a custom control scheme.

Ive heard arguments about how its because developing for PC is hard, theres so many variables in hardware, PC gamers are more picky, etc. No, the reason PC games arent very popular with developers is because PC gamers pirate everything that isnt "nailed to the floor".

As a collective, PC gamers need to really step up to the plate. We have systems vastly superior to consoles, and often a fair bit more expensive too. On top of that we can purchase and install games without leaving our chairs, and usually at around $10 less than console games. And while we wait, we can browse sites like Reddit and YouTube to keep ourselves entertained... yet, apparently, we cant be arsed to lay down some money on a quality product. We get the best deal out there, and we throw it in their (the developers/publishers) faces!

I realize that a lot of this sounds like conjecture and opinion. Well, it is... however, I also felt the need to write this after reading this extremely awesome article on the subject matter:
http://www.tweakguides.com/Piracy_1.html
(Bear in mind it is now a little over a year old data, but its good nonetheless)

I think the article pretty accurately describes my stance with the following quote. This, my PC gamer friends, is why we must pay for our games. This is why developers dont care about us. This is our own doing.
In summary, looking at the data we wind up with what appear to be roughly equal proportions of machines capable of gaming in the console market vs. the PC gaming market: there are approximately 76 million or more next-gen consoles currently in use around the world; and of the 1 billion PCs globally, we can state with a reasonable degree of confidence that at least 80 million, possibly as many as almost 200 million of them are capable of gaming with the latest titles. If we want to refine the figures down to which machines are capable of hardcore gaming, then we can exclude the Wii from the console stats, bringing us down to 40 million consoles (XBox 360 and PS3); and even if we halve the number of PCs with add-in graphics cards to 40-100 million to account only for medium and high-end graphics cards, we still wind up with at least a 1:1 ratio in terms of the number of gaming consoles vs. the number of gaming PCs. What we can say with a high degree of certainty is that at no point does it look like gaming PCs are being outgunned in terms of sheer volume of console hardware by a 4:1, 5:1 or higher ratio as game sales ratios would suggest.

As in, consoles have at best the same install base as game-worthy PCs, but they outsell more than 5x the amount of games. Talk about shooting ourselves in the foot.
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Jumat, 21 Maret 2014

VA – Zumba Dance 2011

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VA – Zumba Dance (2011)
1 CD | Release: 2011 | MP3 192 kbps | 106 MB
Genre: Dance



Tracklist:

1. Yolando Be Cool Vs. DCUP – We No Speak Americano
2. Nicola Fasano Feat. Pitbull – Oye Baby (Radio Mix)
3. Papa London – Dansa Kuduro (Radio Version)
4. Cidinho & Doca – Rap Das Armas (Lucana Rio De Janeiro Radio Edit)
5. Nicola Fasano Vs. Pat-Rich – 75, Brazil Street (Vocal Radio Mix)
6. Vanessa Da Mata – Ai, Ai, Ai (Deep Lick Radio Mix)
7. Gigi De Martino – Mar Adentro (El Canto De La Sirena) (Radio Mix)
8. Omega – Si Te Vas/Que Tengo Que Hacer (Ferrance Euroremix)
9. Lucenzo Feat. Big Ali – Vem Dancar Kuduro (Radio Edit)
10. Juan Magan – Mariah
11. Clan 537 – La Mujer Del Pelotero
12. Dis L’heure 2 Afro Zouk Feat. Nichols – Time 2 Zouk
13. Mr. Hansy Feat. Randy Malcom – Sin Frenos
14. Clave Cubana – El Toca Toca
15. Tom Pulse – Cuando (Floresca El Chuno) (Sunshine Radio Mix)
16. Eminencia Clasica – Pitchea
17. Grupo Extra – Zumba En Kuduro
18. 2 Soca – Follow The Leader 2002
19. El Medico – Pin Pon
20. Notch – Que Te Pica

DOWNLOAD: VA – Zumba Dance (2011)
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Kamis, 20 Maret 2014

Alien Breed Impact

Alien Breed™ Impact is an explosive science fiction arcade-shooter that resurrects a much revered franchise with an epic story, swarms of highly intelligent alien enemies, high-impact weapons, highly detailed and rich environments; all implemented with superb technology in a state-of-the-art gaming experience. In addition to the thrilling single-player campaign mode, the game also offers a relentless, action-packed, online two-player co-operative battle mode.

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Rabu, 19 Maret 2014

Switzerland

We took the train from Vienna to Bludenz, and then from Bludenz to Zurich, Zurich to Luzern, and then Luzern to Meiringen. This was my first time using the rail pass, and the process was more involved than I thought. First, you validate the rail pass at the opening train station. This requires lining up at the train station ticket counter even though you actually arent going to buy train tickets. Fortunately, I allocated an extra hour or so as standing in line took far longer than I thought it would: 20 minutes. You have to show the passports attached to the rail pass to validate it, and once youve got it validated you have to fill in the dates when you use it, as well as the trains youre actually taking.
From Europe 2012 Selects
With all that settled, we got onto the train into the first class compartment. In my past adventures in Europe, Id never paid for first class tickets, but with a child and a wife in tow, I figured the minimal extra expense was worth it. The nice thing about first class is that most Europeans think like me, so they never bother paying extra and so you have a lot of room to yourself as a result. And the staff is also more free. So much so that the staff members started playing with Bowen! We would later discover in Switzerland that all the other passengers in first class were also rail pass users from the US. This explains why when I was in Munich, I never met anyone who bought first class tickets on a regular basis: its the foreigners who use it!
From Europe 2012 Selects
Alas, we arrived in Rosenlaui in the middle of a storm, which meant that our time in Rosenlaui was mostly spent indoors, or in the town of Meiringen, or in Grindelwald. In a fit of optimism, I bought a Berner Oberland Regional Pass for both XiaoQin and I, betting that over the next 14 days wed find 5 good days on which to use it.

Rosenlaui is always gorgeous, and Ive recommended this place to many people, but most people are too unadventurous to visit. For one thing, the rooms dont have ensuite toilets or baths, so all bathrooms, and toilets are shared for each floor of the hotel. What those people are missing is the amazing four course dinners that Andreas prepare, and the amazing service that Christine will provide: youre not staying at a faceless hotel chain, you checkin directly with the owners and they care, deeply about you as a person. For instance, when Tracys flight was delayed and she missed the last bus from Meiringen to Rosenlaui, Christine sent a Taxi to pick her up at 9pm. When we were running out of diapers because Tracys baggage with the extra diapers were lost, Christine had the post bus bring up diapers for us! I rarely repeat the same trip year after year, but Rosenlaui is for me a must-do when I visit Switzerland. (You wont find it in Lonely Planet or Rick Steves, so the place has very few Americans)
From Europe 2012 Selects
For the first time this year, I stayed at Rosenlaui on a Tuesday night, when they had a special music night. After 3 days of rain, the sun finally came out on the day we had to leave to transfer to Murren. Since the weather was clear, we took advantage of the rail pass to go up Kleine Scheidegg (rather than the boring Meiringen/Interlaken route). Neither XiaoQin nor Tracy had been up to Jungfraujoch before, so they bought tickets to that train station. I would go with them to Kleine Scheidegg, but I had plans to take Bowen hiking instead. Cynthia and Kekoa had decided to hike around First instead, so got off the bus at Grosse Scheidegg with their backpacks.
From Europe 2012 Selects
If you ever want attention, hike a mountain trip with your baby on your backpack. First of all, Bowen was just as happy to be out and about after being cooped up for days. Secondly, he smiles at everyone, and so groups of hikers going the other way would stop to say, "Wow, that is the cutest baby weve ever seen." I dont know whether its because they hardly ever see Chinese babies in Switzerland, or whether the good weather after 3 days of rain put everyone in such a good mood. At the end of the hike, I took the gondola down to Wengen, and then hopped back up to Kleine Scheidegg in time to meet up with everyone else and then take the train to Murren.
From Europe 2012 Selects
I was last in Murren in 2008, and the memories of the beautiful area near it always haunted me enough to jump at the chance to come back. I was not disappointed. Over the next few days, we hiked several trails, and even XiaoQin was impressed by the fields of wildflowers and beautiful, easy hiking.
From Europe 2012 Selects
About the only place in the world with better hiking would be the Coast to Coast in England, and thats only because Im insane and enjoy getting lost. One consequence of buying the regional pass is that we felt obligated to use it, and use it on the expensive trains in the area. Fortunately, I already had a list of recommendations from Jobst Brandt about which steam trains are particularly great to ride on.
From Europe 2012 Selects
First was also included, so I took XiaoQin and Bowen hiking over to Bachalpsee, which was as pretty as I remembered. I also tried the First Flyer, which was a zip-line type flyer between one gondola station and another. That was a bit short but I guess it was worth it, since Id never think to do it the rest of the time.
From Europe 2012 Selects
The Brienzer Rothorn on the old-fashioned steam train was also a lot of fun, though it was hazy the day we visited so we did not always have the clearest views. Nevertheless, it looked like the hike would be quite easy and pleasant if we had had the time. Unfortunately, traveling with Bowen mean that we couldnt always quite catch the earliest trains up or risk missing the last train down.
From Europe 2012 Selects
I would be remiss if I did not mention the daily, gorgeous views from Chalet Boebs in Murren. I could and did stare out the window for hours, especially when it rained, since whenever it rained, since that created waterfalls that put anything you could see in North America to shame.
From Europe 2012 Selects
By far the prettiest of the expensive trains was the ride from Wilderswil up to Schynige Platte. From Schynige Platte, we had not just classic views of the mountains, but a complete panorama of the Thunsee and Brienzersee, which were the two lakes that the well-known town of Interlaken straddles.
From Europe 2012 Selects
The short Panorama trail was so pretty that it inspired XiaoQin to declare that she would like to come back and do the 6 hour hike from Schynige Platte to First some day.

The only trip that we thought wasnt worth it was the trip up Harder Kulm, but the reality is, even for XiaoQin, Murren was so pretty that she thought she would like to come back and repeat the visit and do more hiking. As for myself, Im still missing the hikes I wanted to do last time, so its definitely on my list. 15 days just isnt long enough in a place as beautiful (though expensive) as Switzerland. Nevertheless, given a choice between cycling and hiking, I know which option I would choose.

Cynthias Trip Report for Switzerland

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KINGSTON HYPERX BEAST Memory Review


You want performance RAM? Kingston has you covered


KINGSTON HYPERX BEAST - Memory Review
There was once a time when the company was known only for producing solid no-nonsense memory modules with standard timings, and certainly none of that fancy dan overclocked stuff with its over the top cooling. While that remains Kingstons core business, it hasnt let the enthusiast market go unchallenged.

The introduction of the companys HyperX product line in November 2002 saw Kingston dipping its collective toes into the murky world of fast, high performance system memory. With its latest HyperX Beast modules its like finding out that the little old lady across the street uses a Suzuki Hayabusa to go and collect her pension.

The Beast modules form part of the Predator range in the HyperX extended family, which is aimed at both power users and enthusiasts. The new modules range from DDR3 1,600MHz up to 2,400MHz, and come in 8,16,32 or 64GB kits made up of two, four or eight modules, with CAS9,10 or 11 latencies at 1.5 to 1.65V. Kingston sent us a 32GB, four-module kit of DDR3 2,400MHz to test for this review. And its a bit quick.

Unleash the Beast

The memory supports two Intel XMP profiles. Allowing our Asus test motherboard to auto detect the memory, it defaulted to 1,333MHz, but by switching to the XMP profiling we gotDDR3-2401 11-13-13-32 2N with XMP Profile 1 and DDR3-2133 11-13-13-30 2N with Profile 2. We tested both profiles, then pushed the modules a little further to see what we could get out of them.

Switching to auto mode and choosing the next speed offered by the mobos BIOS (2,600MHz) resulted in the system not booting, so a little more in-depth tinkering was needed. Adjusting the BCLK to 104MHz resulted in a stable 2,496MHz. with a latency of 11-13-13-30 at 1.65v. and the memory kept its stability while running through all of the benchmarks.

The best stable clock speed we could get out of the memory was 2,532MHz using a BCLK speed of 105.5MHz with timings of 11-13-13-30 at 1.65 V. We didnt want to push the memory voltage past 1.65V, but some extra attention to the platform cooling could enable you to push it that little bit. Even so, achievinga 130MHz improvement over what is already fast RAM out of the box, without stressing it too much, shows just how good the HyperX Beast modules are.

The Beast modules are no shrinking violets though; the heatsinks on them are huge and black, with a seriously aggressive design. Well, thats what Kingston reckons anyway. The modules are some 40mm tall and 7mm at the widest point, so youll have to get a ruler out to double-check clearances if youre using a large CPU cooler that overhangs the first DIMM slot.

With a closed loop water cooler to support your overclocking endeavours, that wont matter. Youre sacrificing latency for frequency, but the Beast modules will ably support you getting the most out of your overclocked CPU with its impressively high frequencies.

Out of the box the Beast sticks are quick, if pricey and with relatively high latency figures. That said, these modules deliver.

VITAL STATISTICS
Price £246
Manufacturer Kingston
Web www.kingston.com
SKUKHX24C11T3K4/32X
Capacity 32GB (4 x 8GB)
Frequency 2.400MHz
Latency 11-13-13-30-2T
Voltage 1.65 V
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Selasa, 18 Maret 2014

Flash memory

Flash memory is non-volatile computer memory that can be electrically erased and reprogrammed. It is a technology that is primarily used in memory cards, USB flash drives (thumb drives, handy drive, memory stick), which are used for general storage and transfer of data between computers and other digital products. Unlike EEPROM, it is erased and programmed in blocks consisting of multiple locations (in early flash the entire chip had to be erased at once). Flash memory costs far less than EEPROM and therefore has become the dominant technology wherever a significant amount of non-volatile, solid-state storage is needed. Examples of applications include PDAs and laptop computers, digital audio players, digital cameras and mobile phones. It has also gained some popularity in the game console market, where it is often used instead of EEPROMs or battery-powered static RAM (SRAM) for game save data.
Principles of operation
Flash memory stores information in an array of floating gate transistors, called "cells", each of which traditionally stores one bit of information. Newer flash memory devices, sometimes referred to as multi-level cell devices, can store more than 1 bit per cell, by using more than two levels of electrical charge, placed on the floating gate of a cell.
In NOR gate flash, each cell looks similar to a standard MOSFET, except that it has two gates instead of just one. One gate is the control gate (CG) like in other MOS transistors, but the second is a floating gate (FG) that is insulated all around by an oxide layer. The FG is between the CG and the substrate. Because the FG is isolated by its insulating oxide layer, any electrons placed on it get trapped there and thus store the information. When electrons are on the FG, they modify (partially cancel out) the electric field coming from the CG, which modifies the threshold voltage (Vt) of the cell. Thus, when the cell is "read" by placing a specific voltage on the CG, electrical current will either flow or not flow, depending on the Vt of the cell, which is controlled by the number of electrons on the FG. This presence or absence of current is sensed and translated into 1s and 0s, reproducing the stored data. In a multi-level cell device, which stores more than 1 bit of information per cell, the amount of current flow will be sensed, rather than simply detecting presence or absence of current, in order to determine the number of electrons stored on the FG.
A NOR flash cell is programmed (set to a specified data value) by starting up electrons flowing from the source to the drain, then a large voltage placed on the CG provides a strong enough electric field to suck them up onto the FG, a process called hot-electron injection. To erase (reset to all 1s, in preparation for reprogramming) a NOR flash cell, a large voltage differential is placed between the CG and source, which pulls the electrons off through quantum tunneling. In single-voltage devices (virtually all chips available today), this high voltage is generated by an on-chip charge pump. Most modern NOR flash memory components are divided into erase segments, usually called either blocks or sectors. All of the memory cells in a block must be erased at the same time. NOR programming, however, can generally be performed one byte or word at a time.
NAND gate flash uses tunnel injection for writing and tunnel release for erasing. NAND flash memory forms the core of the removable USB interface storage devices known as USB flash drives.
As manufacturers increase the density of flash devices, individual cells shrink and the number of electrons in any cell becomes very small. Coupling between adjacent floating gates can change the cell write characteristics. New designs, such as charge trap flash, attempt to provide better isolation between adjacent cells.
Limitations
One limitation of flash memory is that although it can be read or programmed a byte or a word at a time in a random access fashion, it must be erased a "block" at a time. This generally sets all bits in the block to 1. Starting with a freshly erased block, any location within that block can be programmed. However, once a bit has been set to 0, only by erasing the entire block can it be changed back to 1. In other words, flash memory (specifically NOR flash) offers random-access read and programming operations, but cannot offer arbitrary random-access rewrite or erase operations. A location can, however, be rewritten as long as the new values 0 bits are a superset of the over-written values. For example, a nibble value may be erased to 1111, then written as 1110. Successive writes to that nibble can change it to 1010, then 0010, and finally 0000. Although data structures in flash memory can not be updated in completely general ways, this allows members to be "removed" by marking them as invalid. This technique must be modified somewhat for multi-level devices, where one memory cell holds more than one bit.
Another limitation is that flash memory has a finite number of erase-write cycles (most commercially available flash products are guaranteed to withstand 1 million programming cycles). This effect is partially offset by some chip firmware or file system drivers by counting the writes and dynamically remapping the blocks in order to spread the write operations between the sectors. This technique is called wear levelling. Another mechanism is to perform write verification and remapping to spare sectors in case of write failure, which is named bad block management (BBM).
Low-level access
Low-level access to a physical flash memory by device driver software is different from accessing common memories. Whereas a common RAM will simply respond to read and write operations by returning the contents or altering them immediately, flash memories need special considerations, especially when used as program memory akin to a read-only memory (ROM).
While reading data can be performed on individual addresses on NOR memories unlocking (making available for erase or write), erasing and writing operations are performed block-wise on all flash memories. A typical block size will be 64, 128, or 256 KiB. Reading of individual addresses cannot be done with NAND memories.
One group called Open NAND flash Interface Working Group (ONFI) aims to develop a standardized low-level NAND flash interface that allows interoperability between NAND devices from various vendors. The goals of this group include developing a standardized chip-level interface (pin-out) for NAND flash, a standard command set and a self identification mechanism (à la SDRAMs SPD EEPROM). The specification was released on January 22, 2007.
NOR memories
The read-only mode of NOR memories is similar to reading from a common memory, provided address and data bus is mapped correctly, so NOR flash memory is much like any address-mapped memory. NOR flash memories can be used as execute in place (XIP) memory, meaning it behaves as a ROM memory mapped to a certain address. NOR flash memories have no intrinsic bad block management, so when a flash block is worn out, either the software using it has to handle this, or the device breaks.
When unlocking, erasing or writing NOR memories, special commands are written to the first page of the mapped memory. These commands are defined as the Common Flash memory Interface (CFI) (defined by Intel) and the flash circuit will provide a list of all available commands to the physical driver.
Apart from being used as a ROM, the NOR memories can also be partitioned with a file system and used as any storage device. However, NOR file systems are typically very slow to write when compared with NAND file systems.
NAND memories
NAND flash architecture was introduced by Toshiba in 1989. NAND flash memories cannot provide execute in place due to their different construction principles. These memories are accessed much like block devices such as hard disks or memory cards. The pages are typically 512 or 2,048 bytes in size. Associated with each page are a few bytes (typically 12–16 bytes) that should be used for storage of an error detection and correction checksum.
The pages are typically arranged in blocks. A typical block would be 32 pages of 512 bytes or 64 pages of 2048 bytes.
While programming is performed on a page basis, erasure can only be performed on a block basis.
NAND devices typically have software-based bad block management. This means that when a logical block is accessed it is mapped to a physical block, and the device has a number of blocks set aside for compensating bad blocks and for storing primary and secondary mapping tables.
The error-correcting and detecting checksum will typically correct an error where one bit per 256 bytes is incorrect. When this happens, the block is marked bad in a logical block allocation table, and its undamaged contents are copied to a new block and the logical block allocation table is altered accordingly. If more than one bit in the memory is corrupted, the contents are partly lost, i.e. it is no longer possible to reconstruct the original contents.
Most NAND devices are shipped from the factory with some bad blocks which are typically identified and marked according to a specified bad block marking strategy. By allowing some bad blocks, the manfacturers achieve far higher yields than would be possible if all blocks were tested good. This significantly reduces NAND flash costs and increases the size of the parts.
The first error-free physical block (block 0) is always guaranteed to be readable and free from errors. Hence, all vital pointers for partitioning and bad block management for the device must be located inside this block (typically a pointer to the bad block tables etc). If the device is used for booting a system, this block may contain the master boot record.
When executing software from NAND memories, virtual memory strategies are used: memory contents must first be paged or copied into memory-mapped RAM and executed there. A memory management unit (MMU) in the system is helpful, but this can also be accomplished with overlays. For this reason, some systems will use a combination of NOR and NAND memories, where a smaller NOR memory is used as software ROM and a larger NAND memory is partitioned with a file system for use as a random access storage area. NAND is best suited to flash devices requiring high capacity data storage. This type of flash architecture offers storage space up to 512-MB and has faster erase, write, and read capabilities over NOR architecture.
Serial flash
Serial flash is a small, low-power flash memory that uses a serial interface, typically SPI, for sequential data access. Serial flash requires fewer wires on the printed circuit board (PCB) than parallel flash memories to transfer data. A reduction in board space, power consumption and system cost are some of the benefits of the lower pin-count interface.
A saving of pins translates into multiple cost reductions. Many ASIC/controller designs are pad-limited. In many designs the number of bond pads, rather than the amount of gates used for the core and logic, dictates the size of the die. Eliminating bond pads allows for a more compact ASIC/controller design that results in a reduced die size, which lowers the die cost and increases the die per wafer count. Additionally, reducing the number of active pins allows lower pin-count packages and reductions in assembly and package costs. Of course, the package size of the flash device itself also drastically changes when going from large parallel flash to serial flash. With smaller and lower pin-count packages come reduced PCB area and simplified routing, both of which help lower system costs.
As CPU performance increases, the access times (45 ns+) of traditional parallel flash are not fast enough to directly execute the program code. At the same time embedded SRAM technology allows sub-10 ns access times and DDR2 allows 20 ns access times. Slowness of the flash makes "code shadowing" - storing code in the RAM - inevitable in many devices. In many instances it is still more cost-effective to double the SDRAM density rather than doubling the flash density because of SDRAM’s lower cost-per-bit factor and keep the code compressed on the flash.
Among typical applications are firmware storage for hard drives, Ethernet controllers, DSL modems, wireless modems, and so on. In these systems the code is shadowed in the RAM. After the system powers up, the ASIC simply selects the serial flash, sends it one command to start reading the memory, and then continues to clock the serial flash until all of the necessary code has been output. The serial flash implements "bulk read" mode and incorporates an internal address counter so that on every clock cycle the flash device outputs the next bit of data.
The industry’s average speeds for serial buses are 50 MHz. These devices are capable of sustaining read throughputs at 50 Mbps, or 5 MB per second. With such throughputs, an entire 64-Mbit device can be read in less than two seconds.
Flash file systems
Because of the particular characteristics of flash memory, it is best used with specifically designed file systems which spread writes over the media and deal with the long erase times of NOR flash blocks. The basic concept behind flash file systems is: When the flash store is to be updated, the file system will write a new copy of the changed data over to a fresh block, remap the file pointers, then erase the old block later when it has time. One of the earliest flash file systems was Microsofts FFS2 (presumably preceded by FFS1), for use with MS-DOS in the early 1990s. Around 1994, the PCMCIA industry group approved the FTL (Flash Translation Layer) specification, which allowed a flash device to look like a FAT disk, but still have effective wear levelling. Other commercial systems such as FlashFX by Datalight were created to avoid patent concerns with FTL.
JFFS was the first flash-specific file system for Linux, but it was quickly superseded by JFFS2, originally developed for NOR flash. Then YAFFS was released in 2003, dealing specifically with NAND flash, and JFFS2 was updated to support NAND flash too. In practice, these filesystems are only used for "Memory Technology Devices" ("MTD"), which are embedded flash memories which do not have a controller. Removable flash media, such as SD and CF cards and USB flash drives, have a controller (often built into the card) to perform wear-levelling and error correction, so use of JFFS2 or YAFFS does not add any benefit. These removable flash memory devices are often used with the old FAT filesystem for compatibility with cameras and other portable devices. Controllerless removable flash memory devices also exist; For example, SmartMedia is even electrically compatible with the Toshiba TC58 series of NAND flash chips.
Capacity
Common flash memory parts (individual internal components or "chips") range widely in capacity from kilobits to several gigabits each. Multiple chips are often arrayed to achieve higher capacities for use in devices such as the iPod nano or SanDisk Sansa e200. The capacity of flash chips generally follows Moores law because they are produced with the same processes used to manufacture other integrated circuits. However, there have also been jumps beyond Moores law due to innovations in technology.
In 2005, Toshiba and SanDisk developed a NAND flash chip capable of storing 1 gigabyte of data using MLC (multi-level cell) technology, capable of storing 2 bits of data per cell. In September 2005, Samsung Electronics announced that it had developed the world’s first 2 gigabyte chip
In March 2006, Samsung announced flash hard drives with a capacity of 4 gigabytes, essentially the same order of magnitude as smaller laptop hard drives, and in September of 2006, Samsung announced an 8 gigabyte chips produced using a 40 nm manufacturing processFor some flash memory products such as memory cards and USB-memories, as of mid 2006, 256 megabyte and smaller devices have been largely discontinued. 1 GB capacity flash memory has become the normal storage space for people who do not extensively use flash memory, while more and more consumers are adopting 2 GB, 4 GB, or 8 GB flash drives.
Hitachi (formerly the hard disk unit of IBM) has a competing hard-drive mechanism, the Microdrive, that can fit inside the shell of a type II CompactFlash card. It has a capacity up to 8 GB. BiTMicro offers a 155 GB 3.5" Solid-State disk named the "Edisk”.
Speed
Flash memory cards are available in different speeds. Some are specified the approximate transfer rate of the card such as 2 MB per second, 12 MB per second, etc. The exact speed of these cards depends on which definition of "megabyte" the marketer has chosen to use.
Many cards are simply rated 100x, 130x, 200x, etc. For these cards the base assumption is that 1x is equal to 150 kibibytes per second. This was the speed at which the first CD drives could transfer information, which was adopted as the reference speed for flash memory cards. Thus, when comparing a 100x card to a card capable of 12 MiB per second the following calculations are useful:
150 KiB x 100 = 15000 KiB per second = 14.65 MiB per second.
Therefore, the 100x card is 14.65 MiB per second, which is faster than the card that is measured at 12 MiB per second.
Data corruption and recovery
The most common cause of data corruption is removal of the flash memory device while data is being written to it. The situation is aggravated by the usage of unsuitable file systems that are not designed for removable devices, or that are mounted async (where there is data still waiting to write when the device is removed).
Data recovery from flash memory devices can be achieved in some cases. Heuristic and Brute Force methods are examples of recovery that may yield results for general data on a compact flash card.
Flash memory as a replacement for hard drives
An obvious extension of flash memory would be as a replacement for hard disks. Flash memory does not have the mechanical limitations and latencies of hard drives, so the idea of a solid state drive, or SSD, is attractive when considering speed, noise, power consumption, and reliability.
There remain some aspects of flash-based SSDs that make the idea unattractive. For example, the cost per storage ratio of flash memory remains significantly higher than that of platter-based hard drives. Although this ratio is decreasing rapidly for flash memory, it will take some time for flash memory to catch up to the capacities and affordabilities offered by platter-based storage, but as research and development shifts toward the newer technology, this issue might dissolve.
There is also some concern that the finite number of erase/write cycles of flash memory would render flash memory unable to support an operating system. This seems to be a decreasing issue as warranties on flash-based SSDs are trending to equal or exceed those of current hard drives.
As of May 24, 2006, South Korean consumer-electronics manufacturer Samsung Electronics had released the first flash-memory based PCs, the Q1-SSD and Q30-SSD, both of which have 32GB SSDs.
At Las Vegas CES 2007 Summit Taiwanese memory company A-DATA showcased SSD hard disk drives based on Flash technology in capacities of 32 GB, 64 GB and 128 GB. Sandisk announced an OEM 32GB 1.8" SSD drive at CES 2007
Rather than entirely replacing the hard drive, hybrid techniques such as hybrid drive and ReadyBoost attempt to combine the advantages of both technologies, using flash as a high-speed cache for files on the disk that are often referenced, but rarely modified, such as application and operation system executable files.

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