Senin, 17 Maret 2014

Kingdoms of Amalur Reckoning Demo Review

I just spent most of this evening playing Kingdoms of Amalur: Reckoning. Yikes, what a mouthful. Anyway, the game is an action RPG being released across all platforms (Windows, Xbox 360, PS3). I never really heard about it until seeing that the demo is released, and thought I should try it out. The story, as I understand it, has to do with these Fae creatures, who it would seem are immortal, that run the country. However, an evil Fae took over and began a campaign of murder and conquest and all that other evil stuff - his eyes even glow red, so you know hes really bad.

Freshly Reanimated
Your character, however, starts the game as an experiment. Some gnomes, you see, were trying to put people back into their bodies (or maybe new bodies?) using this Well of Souls, and you are the first one on which it succeeds. However, the evil Fae army is attacking the Well so theres plenty of resistance on your way out to the world.

Eventually you find out you are "fateless" and are therefore free to determine your own fate, which is the basis behind part of the leveling system.

The gameplay itself I would say most closely resembles Fable. Theres plenty of linear or "corridor" style areas, with almost no branching. In the more open world area, you are still quite restricted in terms of exploration although its nothing like Final Fantasy XIII. Again, its like Fable.

As you progress through the beginning of the demo, you are given the most basic weapons for each of the 3 main class types. You can be a warrior, rogue, or a mage, or any combination of the three depending on how you level up your Fate. Warriors favor large weapons like swords and hammers, rogues prefer daggers and bows, while mages prefer staves and magic. That said, at any time you can use any of these weapons, however, your perks and armor will determine the effectiveness.

Whenever you gain a level, you get 3 points to spend on specific perks from either of the 3 class trees. You also get a point to spend on general attributes like black-smithing, alchemy, persuasion, etc. And then at the end of choosing those you can modify your fate, which appears to require a certain amount of class perk points before being able to unlock the next fate upgrade.

Equipment is divided into a multitude of sub menus, which frankly are annoying to navigate. When you hit ESC, it brings up the menu. From there, you can select Inventory, then Weapons, then Primary or Secondary (same weapons are selectable, but you can quick select between the two in real time during gameplay), and then the specific weapon you want to equip. For armor it works much the same, starting from Inventory you would select Armor, and then pick the pieces from a menu showing each type of armor - head, chest, gloves, legs, and feet. On top of that theres yet another menu for Accessories, another for Items, another for Consumables... you get the picture. The menus definitely need to be pared down.

Instant Stealth Kill
Combat in the beginning of the game is pretty much the same for any class. Spam left click for attacks, and right click uses magic. There is no stamina bar, but there is mana which regenerates - theres also, of course, instant potions. You also learn that you can dodge/roll, sneak, and block. A note about blocking - once you equip a shield, it is active on your block button (L Shift) but is not visible on your character. When you hit Block, this massive iron shield comes out of nowhere and you hold it in front of you. Its a bit odd, to say the least. When performing a stealth kill with daggers, you get bonus damage and if its an instant kill, it also gives a pretty cool kill animation.

Fate Kill
The combat does get more complex later on. As you level up, you can begin to assign perks to give you new attack abilities, passive and active abilities, and higher base weapon damage. Theres also an interesting feature where you somehow manipulate fate and can perform some really bad ass kills. Basically theres a fate meter and you can use it to first slow down time and become a killing machine, and secondly when an enemy is downed but not dead, perform a fate kill. Its a bit overwhelming at first, but it gets a little more natural later on.

The story, questing, and narration are... ok. The voice acting is fine, not outstanding but more than acceptable. Story wise, well, after the intro sequence I had one of those "oh... great..." feelings, like this would just be some lame, typical fantasy setting. Sadly, so far, it is. As far as I can tell, there really isnt anything to make this game stand out from a story perspective. I just didnt feel like there was any reason to do things. The whole "evil king" thing is fine as an overarching story element, but there needs to be a reason more personal to the player to want to keep going, and the game failed to give me that. It felt very mediocre and impersonal, rather than drawing me in and making me just itching to get to the next part of the story. I think that with a semi-open world game like this, you need to have strong story elements. Its not like Skyrim, where you can just take off in a random direction and come across all sorts of interesting things.

Dialog Wheel
Interaction in this game has a lot of familiar concepts, but mostly its pretty well implemented. Theres the now standard coversation wheel taken from BioWare games, though for the most part your conversations boil down to asking background questions rather than having interesting things to say. Its definitely not like Dragon Age 2, with the complacent, silly, and aggressive dialog options.

Dialog... box?
Oddly, at certain points you no longer use the dialog wheel but instead have a dialog box. Theres no real explanation as to why this is. When there is a dialog box, there is a blue highlighted response that is meant as the "use this to continue the game" option, but even after using it you can still use the other dialog options and are required to use ESC to get out of the conversation to continue on your quest.

Oh look, a glowing plant for alchemy!
Alchemy Shop
Besides that, the game features many other now standard RPG elements, like black-smithing, alchemy, and rune forging. You also collect ingredients from plants scattered around the world, and require certain talents to increase your chances of successfully harvesting the ingredients.

Cities have guards, and since you can lock pick and steal, they can and will arrest you and throw you in jail. You can also turn on hostility and attack any neutral or friendly NPCs, if you so choose.

Aesthetically, the game is alright. So far, it has a pretty consistent design scheme and everything fits pretty well. Graphically, however, the game is a disapointment. It looks rather dated, kind of washed out, like theres too much bloom effect. I had to force 4xMSAA through Catalyst to be able to watch cutscenes, otherwise it was a blank screen with voices. Even so, aliasing is definitely present.

As I mentioned before, the game is a lot like Fable, but I also think that graphically, they took a lot of inspiration from World of Warcraft. Everything is cartoony and overly proportioned. I dont think this is bad on its own, but my problem is that the game also has an extremely short draw distance, so textures keep popping in as you run, and objects distort to get slightly more detailed which I find very noticeable in outdoor areas. I hope they optimize the graphics for PCs much better at final release, because currently it runs like a direct Xbox port. My GPUs were practically at idle the entire time, holding a solid 60 fps.

I dont expect every game to push the limits of graphics, and especially not multi-platform releases, but I did expect more than this game offered. Screenshots look ok for the most part, but if I can direct your attention to details, just look at how grass is only showing for a few meters around my character. Its not just terrain, either, but NPCs will pop in too. I recall approaching a group of small hostile creatures - little balls with arms and legs - but at a distance they looked like floating wisps or something. Only when I got close did their legs and arms show up, as well as a proper body. Perhaps Im a spoiled PC gamer, but I really hope that these issues are either fixed for release, or else worst case scenario able to be modded via a config file or the like.

All in all, I cant really say Im looking forward to release. Im definitely not putting my money down until after reading some final reviews and watching some gameplay clips. I think there is potential here, but they need to be able to draw the player in much earlier in the game with something exciting. On top of that, Id like to see some interface and menu adjustments as well as more demanding graphic options, even just increased draw distances and some anti aliasing.












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Minggu, 16 Maret 2014

Adobe Photoshop CS3 A Z Book

Upgrade to a FileSonic Premium account and download at incredible speed!

In order to make the most of this book, take a couple of minutes to read the following. This will let me introduce a few of the special features that I have included to help you fi nd the information that you need fast. Apart from the basic A–Z structure that lists the topics, features and tools alphabetically.

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Sabtu, 15 Maret 2014

PWM Fan controller

This circuit basically goes to PWM (Pulse Width Modulation). From this circuit i controlled a PC power supply fan. when the variable resistor is turned, the fan starts operating in a very slow speed and when the VR is turned more the speed of the fan increases. If you want you can just modify this circuit and use and temperature sensor and trigger the fan to cool the system. If you guys need the schematics for modifications, i can give it..

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Jumat, 14 Maret 2014

Review Blood Rites

Blood Rites is book 6 of the Dresden files series. In this book, Dresden foils a plot involving murder of various women who are working at a porn studio. Unlike previous books, one of the mystery puzzles in the novel is actually fair: in other words, you have all the clues needed in order to actually solve the puzzle.

Tangled up with this main plot is one of the recurring villains from a prior book returning to make Dresdens life and revealing more details about the White Council as a result. This also includes Dresdens relationship with his mentor, as well as his long lost brother.

Butcher is a decent novelist, but unfortunately I have a hard time feeling for his characters, who act pretty much like puppets in the plot. All in all, its a good book in the series, but it would lost most of its impact if you hadnt read the previous books, which Im not sure I would consider. Im going to take a break from the Dresden files for a while. Nevertheless, Id recommend this book if youve read the other books in the series as it does add a lot to the mysteries previously detailed.
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File sharing options ShareFile

File-sharing options: ShareFile
ShareFile
ShareFile is clearly aimed at corporate customers rather than consumers. Theres no free plan, although there is a 30-day free trial for all account tiers; the 10GB-and-up tiers include access to desktop widgets and Outlook plugins. Files can be assigned an automatic expiration period, from one day to two years after uploading.

The Windows desktop-sync application is written in Adobe Air, so it doesnt have amenities like a right-click context menu to Windows Explorer, but at least the app gives you the ability to generate a download link for each file or folder. In addition, distribution lists for mass mailings can be created from an Excel spreadsheet.

Free account storage space: None
Free account max file size: N/A
Paid account storage space: 5GB & 2 employee accounts ($29.95/month); 10GB & 10 employee accounts ($59.95/month); 20GB & 20 employee accounts ($99.95/month); corporate plans (require rate quote)
Paid account max file size: 10GB
File storage expiration: Only as designated by uploader
Other paid options: Outlook plugin; desktop sync; stored file encryption; drive mappings; SAML support
Time to upload 100MB file: 7 min. 27 sec.
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Kamis, 13 Maret 2014

Review Ready Player One

I came to Ready Player One by way of Larry Hoskens short summary. Some books just tickle every little piece of me that makes me me, and this book is one of them.

Its a post-peak oil era, and the worlds a pretty crappy place to live. Except for OASIS, which is an MMO that substitutes for real life for most of the worlds population, including one geeky high schooler. Just like some of the early adventure games, theres a quest and a prize for the first person to solve the quest. Whats great about the quest is that the story provides an in-game rationale for all geeky things from the 1980s, which is probably the era geeks of my generation know well. As a result, everything you knew and love from that era shows up in the book one way or another.

D&D? Check. Ancient Infocom games? Check. 1980s music? Check. Wargames? Check. 1980s anime like G-Force/Gatchaman? Check. Mobile Suit Gundam? Check. Ultraman? Check. The list goes on and on and on, and if you enjoy all those pop culture/video game references, you will start reading this book and basically inhale it in one giant breath, just because it tickles all the formative years of your life.

The bad? The plots predictable in many places. You wouldnt be surprised by the happy ending, and the plot twists while not 100% predictable, does in many places become a bit of a Deus ex machina here and there. The author does not always play fair with the clues as well.

So? Who should read this book and be delighted by it? If you enjoyed Scott Pilgrim, run dont walk to the nearest copy of the book and buy it. If more than 3 of the above references tickle you personally, checkout the book out of the library. Everyone else? You were probably one of those boring people who didnt even smile when you got to the end of my final exam and discovered that the last question on the exam was: "What is the airspeed velocity of an unladen tree swallow."

Recommended.
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Rabu, 12 Maret 2014

BENQ XL2411T Monitor Review


A brilliant TN panel? Sounds like an oxymoron to me...

BENQ XL2411T - A great 24-inch. 120Hz screen for an absolute bargain price. Whether you love 3D or not. this is a quality monitor.
So, weve established that 3D is dead, right? Good. And weve also established that the only thing that would have us accepting a TN panel over an IPS one is the beauty of a high 120Hz+ refresh rate, right?

With the Asus VG248 weve established that paying over £300 for a 24-inch screen - even if it does have a 144Hz headline spec - is something we just cant get behind. With all those foundations firmly established, all BenQ needs to do with a new gaming screen is chop out the integrated IR receiver and bundled 3D goggles, hack up the asking price and supply a monitor with a high refresh rate and an excellent TN panel.

Sound like a lot to ask? Well, BenQknew what we wanted before we even asked and has sent us the new XL2411T to play with. And its just. well, brilliant. It may be around £100 cheaper than the equivalent 24-inch 144Hz screen from Asus, but there’s not a hint of budget aspiration in sight. This is a great screen, with top TN technology inside it and all for an excellent price.

Less luxury


BenQs XL2420T and TX screens were great examples of quality 3D-capable monitors, but both were the same size as this screen and were vastly more expensive. The XL2411T has cut out a few of the luxuries, namely that funky little profile switcher and the natty red and black stand. But when the panel is this good. I think we can happily forgo the pleasures of a splash of red and a mostly unnecessary break-out controller for our screen.

The XL2411T still has a fully adjustable stand, allowing you to rotate the display 90° for portrait mode - and its VESA-compatible, unlike a lot of the IPS screens weve seen recently. BenQhas also carried over the design decisions it made for the onscreen display (OSD) on its pricier panels. Instead of being side-mounted. the controls are in the more familiar location under the bottom bezel, and theyre still context sensitive, displaying onscreen what the buttons do in any situation. BenQhas nailed the OSD. and we hope other manufacturers are taking notes as most controls feel like Torquemada himself designed them.

But it’s not just the price and design that have impressed me, the quality of the display itself is fantastic. Its got that lovely 120Hz smoothness to every thing you do on the desktop, and because of the improvements in TN tech the image quality is great too. The contrast is excellent, the black levels are impressive and the white saturation is solid if not perfect - and theres minimal pixel-walk and zero banding in the colour gradients either. Compared side-by-side, it looks to be a better panel than the Asus VG248, despite being£IOO lower in price.

The XL2411T is the most affordable 120Hz screen weve seen so far - being only just north of £200 - and its arguably one of the best quality ones. The design of the panels surrounds may be less inspiring than a Lance Armstrong motivational video, but its more than functional and it has that excellent screen. Thankfully, we can forget about 3D and enjoy this brilliant TN.

A great 24-inch. 120Hz screen for an absolute bargain price. Whether you love 3D or not. this is a quality monitor.

STATISTICS
Price £220
Manufacturer BenQ
Web www.benq.co.uk
Size 24-inch
Panel type TN
Backlight LED
Native resolution 1,920 x 1.080
Max refresh 120Hz
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